

This so-called "Many ride" was the source of innumerable bugs - the player would be thrown off the moving platform, manage to kill his projected self, bump into walls, and so on." - Jonathan Chey, programmer and project manager for System Shock 2.

This proved to be a massive headache for the developers due to technical limitations of the Dark Engine: " we scripted a hallucinatory sequence, in which the player character rides through the interior of the alien boss-monster, known as the Many. When contacted by the Many, players are taken and shown the final battle scene where they will confront the Brain of the Many later in the game.Reactor Self-Destruct Activation (WARNING: This will fast forward the plot and might break things!) - 94834.
